Items have been moved over to the new "Known" system. All Packets now work on an Event System, as opposed to being processed every tick. Information is now exchanged on a need-to-know basis. Once you learn about something there is no network activity until something changes. Update packets are now much more specific and unique information is only transferred once. I'd like to have no less then 500 people per server but the goal is to have a few thousand. This new system bumped me up a few hundred players I'm sure.

Next up will be:
- Dragging items to move them around the map
- Picking up items and placing them in your backpack
- Using items on the map (doors, spawn points, signs)
- Using items in your backpack (food, equipping items)
- Player Identification GUI to see other player's equipment
Once these features are completed I will be doing another open test. These features (plus some secret ones I haven't even told you about yet) will make for an exciting night.